Fire Lore +21% Fire Lore +21: Passive: Your Fire spells gain a 21% Equipment bonus to their chance to critical hit.Positive/Negative/Repair Healing Amplification: +3 to +57.Tactics DCs (Stunning, Sunder, Trip): +2 to +16.AC: Natural Armor Bonus (+1 to +14) or Protection ( Deflection bonus) (+1 to +11).Dodge +4% Dodge +4%: +4% Enhancement bonus to Dodge.Reflex Save +3 Reflex Save +3: This item gives a +3 Resistance bonus to your Reflex saves.Physical Sheltering +9 Physical Sheltering +9: +9 Enhancement bonus to Physical Resistance Rating.Fortification +59% Fortification +59%: +59% Enhancement bonus to reduced chance of taking critical damage on a critical hit.+2 Enhancement Bonus +2 Enhancement Bonus: +2 enhancement bonus to Armor Class.Spell Focus Mastery +2 Spell Focus Mastery +2: +2 Equipment bonus to the DC of all spells.Spells you cast have a chance of freezing your targets in a block of solid ice. Cerulean Wave Cerulean Wave: This powerful magical implement hums in your hands and resonates with icy magic.7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Ratingīound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire.6 Pieces Equipped: +1 Artifact bonus to all spell DCs.5 Pieces Equipped: +1% Artifact bonus to Dodge.4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores.3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points.Seasons of the Feywild Seasons of the Feywild:.Skills, except UMD ( Competence bonus): +5 to +20.Ability ( Enhancement bonus): +1 to +14.Spell points ( Enhancement bonus): +19 to +294.Spell Focus, Greater Spell Focus ( Enhancement bonus).Proof Against Disease, Poison: +2 to +10.Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action.Yellow Augment Slot: Empty Yellow Augments.Radiance +59 Radiance +59: Passive: +59 Equipment bonus to Light and Alignment Spell Power.Radiance Lore +9% Radiance Lore +9: Passive: Your Light and Aligned spells gain a 9% Equipment bonus to their chance to critical hit.Combustion +59 Combustion +59: Passive: +59 Equipment bonus to Fire Spell Power.Fire Lore +9% Fire Lore +9: Passive: Your Fire spells gain a 9% Equipment bonus to their chance to critical hit.Fungus in the room past the warded door.Fungus by blue lever in northwest grotto.Adventurer's Pack in the Sealed Treasury.One in the Sealed Treasury requires picking two locked levers or acquiring the keys in the north.Onslaught bonus: 49–50 or more monsters killed +15% Bonus.Aggression bonus: 39 or more monsters killed +10% Bonus.Can drop ferrocrystal weapons and rarely minor artifacts. The Sealed Treasure requires unlocking two levers there's a silver key near the blue lever and a gold key found down eastern path, or you can pick them.One of the prisoners requires that you have killed all enemies towards the exit and found (used) the Sogshadow Moss.The cells can be opened using a Simon Says mechanic.The optionals are all in the west, past the shrine near the warded grotto.Approaching the chest at the end will complete the quest.The green lever is to the south near the start fairly easy to miss the opening.They are extra effective in the water, especially if you're fully spec'd for wand mastery or have artificer wand bonuses. If you are a spellcaster specialized mainly in fire or acid spells, consider buying some lightning bolt (6th) wands from House P.As of Update 50, Underwater combat has been adjusted for playability, and no longer adjusts what spells are able to be cast, penalize your movement or attack rates as severely, and instead makes fire spells deal 80% damage and electric spells deal 120% while underwater.This is the third quest in the game that features under water combat, after Into the Deep and Lost at Sea.This is a standalone side-quest, not part of the main storyline.Water breathing is not needed as the adventure provides protective bubbles for all party members when navigating through water areas.underwater grotto, hard to see depending on graphics.(Optional) Free all of the Kelpies' Prisoners.(Optional) Explore the Air-Filled Caverns.Spoiler Warning: Information below this point can be considered spoiler material!
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